Game Design: Section One- Story

Hi all, this blog is dedicated to the story aspect of my game that I am going to design as a part of this course. In this blog, I will reveal the title, log-line, and backstory of the character.
In addition to that, I would be including a JPEG image of my flowchart which shows the game-play from start till checkpoint.


Title: T.R.A.P.: Take Rewards After Puzzles
Log-line: Get Rich or Die Trying

About the Character & Story: A young white male named "No Neck Nick" who has made his life ambitions to get rich by finding treasures in ruins all around the world. His current conquest has him travel all the way to Greece to find the lost treasure of Athena which is said to be in the ruins under "The Erechtheum" a temple which housed the ancient wooden cult statue of Athena.
According to ancient Greek legends, the temple was full of lost ornaments and jewels which is said to be protected by puzzles which unlock hidden chambers. Many tried but failed and lost their lives in the ancient ruins.

Here is an initial sketch of No Neck Nick:


The Flowchart: 




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